不公平得分游戏
Winning an Unfair Game
题目详情
概率题:不公平得分:应选多少局。
英文原题
A game consists of a sequence of plays; on each play either you or your opponent scores a point, you with probability (less than ), he with probability . The number of plays is to be even - 2 or 4 or 6 and so on. To win the game you must get more than half the points. You know , say 0.45 , and you get a prize if you win. You get to choose in advance the number of plays. How many do you choose? Matching Problems (45 and 46)
解析
每局你得分概率 ,总局数必须为偶数 ,要赢需得分 。
由于 , 的均值为 ,随着 增大,“超过一半”的上尾概率会更小(直观上偏离均值更远;可用 Chernoff 界/大数定律严格化)。
因此应选择最小的偶数局数:
英文解析
Don’t balk just because the game is unfair; after all you are the only one eligible for a prize. Let us call you player and your opponent player . Let the total number of plays be . On a given play, your chance of winning a point is , your opponent’s .
At first blush, most people notice that the game is unfair and therefore that, as increases, the expected value of the difference ( ’s points ’s points) grows more and more negative. They conclude that should play as little as he can and still win- that is, two plays.
Had an odd number of plays been allowed, this reasoning based on expected values
would have led to the correct answer, and should choose only one play. With an even number of plays, two opposing effects are at work: (1) the bias in favor of , and (2) the redistribution of the probability in the middle term of the binomial distribution (the probability of a tie) as the number of plays increases.
Consider, for a moment, a fair game . Then the larger , the larger 's chance to win because as increases, the probability of a tie tends to zero, and the limiting value of 's chance to win is . For , his probabilities are . Continuity suggests that for slightly less than , should choose a large but finite number of plays. But if is small, should be optimum for . It turns out that for , is optimum.
Your probability of winning in a game of trials is the sum of the probabilities of getting points, a sum given by
In a game of plays, the probability of winning at least points and the game is
A game composed of plays can be regarded as having been created by adding two plays to a game of plays. Unless player has won either or times in the game, his status as a winner or loser cannot differ in the game from that in the game.
Except for these two possibilities, would be identical with . These exceptions are: (1) having successes in the first plays, loses the next two, thus reducing his probability of winning in the game by
or (2) having won plays in the game, he wins the next two, increasing his prob-
ability by
If is the optimum, value, then both and must hold. The results of the previous paragraph imply that these inequalities are equivalent to the following two inequalities:
After some simplifications, which you may wish to verify (we exclude the trivial case ), we reduce inequalities (1) to
These inequalities yield, after a little algebra, the condition
Thus unless is an odd integer, is uniquely determined as the nearest even integer to . When is an odd integer, both adjacent even integers give the same optimum probability. And we can incidentally prove that when , .
Consequently for , we have as the optimum number of plays to choose.
This material is abbreviated from "Optimal length of play for a binomial game," Mathematics Teacher, Vol. 54, 1961, pp. 411- 412.
P.
G. Fox originally alluded to a result which gives rise to this game in "A primer for chumps," which appeared in the Saturday Evening Post, November 21, 1959, and discussed the idea further in private correspondence arising from that article in a note entitled "A curiosity in the binomial expansion-and a lesson in logic." I am indebted to Clayton Rawson and John Scarne for alerting me to Fox's paper and to Fox for
helpful correspondence.